Author Topic: Chex Quest Skulltag mod--is it doable?  (Read 26291 times)

Offline Manny Cav

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Re: Chex Quest Skulltag mod--is it doable?
« Reply #60 on: July 30, 2008, 10:42:54 AM »
Alright, this is the way it's going to be. The skins can't be replaced, so I'm going to leave them be. I'll strip out the duplicate skins from cqarena.wad, and insert my new skins as different entries. It also accepted a medal replacement of mine, so expect most of the medals to be replaced, as well.

This will actually not be a skulltag.wad replacement anymore, but more like another PWAD to add on to Chex Quest United games to add a nice Chex Quest touch to things.
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Re: Chex Quest Skulltag mod--is it doable?
« Reply #60 on: July 30, 2008, 10:42:54 AM »

Offline ChexCommander

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Re: Chex Quest Skulltag mod--is it doable?
« Reply #61 on: July 30, 2008, 10:44:23 AM »
Ah, well, at least ST can have a more CQey feel to it.  I'd like to see that Manny Cav medal!  ;D
"I don't cook, either. Not as long as they still deliver pizza." -Tiger Woods

Offline Manny Cav

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Re: Chex Quest Skulltag mod--is it doable?
« Reply #62 on: July 30, 2008, 10:54:21 AM »
Funny thing that you should say that. I plan on using a screaming image of Manuel Calavera or something like that to replace the "Your Skill Is Not Enough" medal.
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Offline ChexCommander

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Re: Chex Quest Skulltag mod--is it doable?
« Reply #63 on: July 30, 2008, 10:59:26 AM »
D'oh!  :D
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Offline Atariangamer

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Re: Chex Quest Skulltag mod--is it doable?
« Reply #64 on: July 30, 2008, 11:23:59 AM »
LOL ownd.
And I'm kinda sad the thing wont work...(I dont want that bunny skin >:D)

But I'm thinking a pwad should be good...As long as it works. ;)
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Offline ChexCommander

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Re: Chex Quest Skulltag mod--is it doable?
« Reply #65 on: July 30, 2008, 11:28:04 AM »
How 'bout this.  I'll kick anyone using the Daisy skin.  Simple enough.
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Offline Atariangamer

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Re: Chex Quest Skulltag mod--is it doable?
« Reply #66 on: July 30, 2008, 11:34:29 AM »
Kick after warning...Someone plays other servers with it, good...come here, we tell them to get rid of it...they dont and u can kickem
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Offline ChexCommander

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Re: Chex Quest Skulltag mod--is it doable?
« Reply #67 on: July 30, 2008, 11:53:24 AM »
Goodie idea.  I also happen to wield a banhammer.  Watch out, all you bunnie rabbits!
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Offline GameMaster

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Re: Chex Quest Skulltag mod--is it doable?
« Reply #68 on: August 06, 2008, 07:35:17 PM »
*hides the carrots*

btw, manny, r u gonna replace the you fail it medal? its looks kinda lame.
maybe an angry looking maneul cabbycab whatever?
and the your skill is not enough one can be the screaming one

Offline Manny Cav

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Re: Chex Quest Skulltag mod--is it doable?
« Reply #69 on: August 06, 2008, 07:46:14 PM »
The You Fail It award will likely stay, with the Your Skill Is Not Enough award getting the replacement. The You Fail It award is the ZDoom "missing object" diamond, and I have no reason to replace that, since I'm sure GZDoom and Skulltag, derivatives of ZDoom, use it, as well. Making both the You Fail It and the Your Skill Is Not Enough with Manny pictures would make them look too similar to be told apart easily.
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Offline Atariangamer

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Re: Chex Quest Skulltag mod--is it doable?
« Reply #70 on: August 06, 2008, 09:42:43 PM »
So, manny mah man...Howz progress? making any?

and any hint on release date?
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Offline ChexCommander

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Re: Chex Quest Skulltag mod--is it doable?
« Reply #71 on: August 07, 2008, 10:57:29 AM »
Seriously, if it's not going to be released before the end of Summer, it's pointless.  School starts, and I'll have barely any time to boot up a server, even on weekends.  So good luck with getting it out.  Pressure.
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Offline Manny Cav

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Re: Chex Quest Skulltag mod--is it doable?
« Reply #72 on: August 07, 2008, 11:01:38 AM »
It's not going to be before Summer ends, but that doesn't render it pointless for people that can host on weekends or whatever. If nothing else, it can be used for next year.

I've finished uploading the two ChexCommander skins, as well as putting in the Commonus and Bipedicus as skins. I've also removed all of the other skins and sound effects associated with them to reduce the file size and get rid of unnecessary files. I'm working on trying to get The Slimeinator's Liquid Zorcher into the WAD as the BFG10K. It's not as easy as it sounds, as they have cycles of different lengths.
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Offline ChexCommander

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Re: Chex Quest Skulltag mod--is it doable?
« Reply #73 on: August 07, 2008, 11:04:48 AM »
Ooh, that would be the most amazing thing!!!  Wait, will you just replace the sprites, or the whole weapon?
"I don't cook, either. Not as long as they still deliver pizza." -Tiger Woods

Offline Manny Cav

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Re: Chex Quest Skulltag mod--is it doable?
« Reply #74 on: August 07, 2008, 11:08:51 AM »
I don't quite know what you mean. I've not changing any scripting or behaviors in this project, if that's what your asking, meaning the Liquid Zorcher will behave as a BFG10K, and so on.
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