Author Topic: Chex Quest Lounge ST  (Read 127398 times)

Offline Atariangamer

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Chex Quest Lounge ST
« on: July 08, 2008, 11:14:53 PM »
Well, if you follow the Multiplayer Anyone? Topic, you noticed that I released the base to a map, xbolt fixed it, and arch added his bit.
Well, this is going to be a community project (hopefully)! If you can map in ZDooM (DooM in Hexen format), then you can do this. We would like to add several pieces to this map, making this the best place to hangout when we can't decide what to do or where to go. This could also be the home to some parties if we would like. Here are the versions so far:

CQLoungev1: Atariangamer (non-functioning/base map)
http://www.mediafire.com/?bxgywbjnmmy

CQLoungev2: xbolt (added DM area, fixed most mapping errors, added working DJ station, added working bar service)
http://xbolt.knowledgehouse.info/CQloungev2.wad

CQLoungev3: arch129 (added maze with key, key goes to private room)
http://www.mediafire.com/?dem3d59j2vh

CQLoungev4: xbolt (minor changes)
http://xbolt.knowledgehouse.info/CQloungev4.wad

CQLoungev5: atariangamer (enhanced DM area)
http://www.mediafire.com/?injxlyzmzim

CQLoungev6: arch (enhanced rooms and maze)
http://www.mediafire.com/?xjlvnotz3xv

CQLoungev7: atariangamer (hopefully fixed bugs, added expansion area)
http://www.mediafire.com/?nz0r1mp3rdt

CQLoungev8: arch (work on DM area, maze addition)
http://www.mediafire.com/?1w2bgbzm3ja

CQLoungev9: xbolt (texture alignment, DM area modification, expansion touchup)
http://xbolt.knowledgehouse.info/CQloungev9.wad

CQLoungev10: xbolt (added posters for TUCQ and Newmaps)
http://xbolt.knowledgehouse.info/CQloungev10.wad

CQLoungev11: atariangamer (added deathmatch starts, main area touch up, easteregg)
http://www.mediafire.com/?njczsjmmnnz

CQLoungev12: xbolt (bug fixes, touchups, DM fixing)
http://xbolt.knowledgehouse.info/CQloungev12.wad

CQLoungev13: batmanifestdestiny (vending machine, painting, teleporter touch-up)
http://www.mediafire.com/?c2uddgu4ia9

CQLoungev14: xbolt (fixup of arcade room)
http://xbolt.knowledgehouse.info/CQloungev14.wad

CQLounge15: arch (Spectator touchups, secret, brighter arena)
http://www.mediafire.com/?blom9dd1qy4

TheCQLoungev16: ChexCommander (Music, a few textures, changed a couple buttons)
http://www.freewebs.com/the-professor/TheCQLoungev16.wad

CQLounge17: arch (Bathrooms, touchups, 3d fx, MAP03)
http://www.mediafire.com/download.php?aaaaaamlvaa

CQLoungev18: Xbolt (TV Room, 3D Floors temporary fix)
http://xbolt.knowledgehouse.info/stuff/CQloungev18.wad

CQLounge19: arch (MAPINFO, new lounge)
http://www.mediafire.com/download.php?aaasaa0aaqa

CQLoungev20: ChexCommander (Fixed MAPINFO, touch-ups, music, secret area)
http://www.freewebs.com/the-professor/CQloungev20.wad

CQLoungev21: Arch (Expanded MAP03)
http://www.mediafire.com/download.php?aaaffmzaxaa

...

CQLoungev34: Arch (Many updates, too many to list here)
http://www.mediafire.com/download.php?quxii4z4jwo

CQloungev35: arch129
http://www.mediafire.com/download.php?ozmnnyznhjn

cqloungev35bmd: Batmanifestdestiny
http://www.mediafire.com/?z3g0nz1ztmj

NOTE: These are for Slimeinator's IWAD.wad. gotta have that.
Please give any suggestions! We'll find someway to get them in!
« Last Edit: June 22, 2009, 10:58:25 AM by Manny Cav »
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Chex Quest Lounge ST
« on: July 08, 2008, 11:14:53 PM »

Offline arch129

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Re: Chex Quest Lounge ST
« Reply #1 on: July 08, 2008, 11:35:52 PM »
You should menton how to set this wad up, using TNCQG2 IWAD and PWAD.
Also we should get a more relaxing song for the lounge, because the curent one does't suit well for me.
EDIT: I found the music switcher, I didn't see it because I was using GZDoom besides Skulltag.
« Last Edit: July 09, 2008, 02:18:56 AM by arch129 »

Offline xbolt

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Re: Chex Quest Lounge ST
« Reply #2 on: July 09, 2008, 03:11:01 AM »
I did a little bit more, but not much. I added a spectator area for the DM arena, and identification switches for the teleporters.

The DM area as it is, isn't really all that interesting. I did what I could to spruce it up, but my area of mapping expertise is just for single player maps. The rather linear style doesn't lend itself well to DMing. So, could someone with more of a background in DM mapping make the arena better?

Oh, and another thing... The Material Emancipation Grid also emancipates the yellow key if you have it. (And if we add other keys, I'm sure it will get rid of those as well.) I haven't found a way around that... (yet)

http://xbolt.knowledgehouse.info/CQloungev4.wad


I'm looking forward to having our first game in this.

Offline Kuwabara

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Re: Chex Quest Lounge ST
« Reply #3 on: July 09, 2008, 04:53:16 AM »
Hmm....now I can't map for my life, so I am just throwing around sugesstions, but perhaps we could get some of strife's music in the jukebox?

Offline Atariangamer

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Re: Chex Quest Lounge ST
« Reply #4 on: July 09, 2008, 09:52:03 AM »
Actually, in some st wads, there is a music "selector". Not a million switches to a song, but 2 buttons, previous and next. This will shuffle through a song list.

I'm messing in the deathmatch area...Hopefully someone with good skills will pick that up soon...
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Offline ChexCommander

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Re: Chex Quest Lounge ST
« Reply #5 on: July 09, 2008, 11:17:22 AM »
Hey, not bad for something that just started a few days ago.

However, Xbolt's right about the DM thing.  We should improve more on that, and maybe add like some higher up areas for "snipers."  I went in the arena, and I got a Bootspork.  Lovely.  We need more weapons.

Could we get some more people to work on this, like maybe Slime and whoever else wants to join?  I know Slime had a ST thing in mind, so he might be able to help.
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Offline Atariangamer

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Re: Chex Quest Lounge ST
« Reply #6 on: July 09, 2008, 11:24:08 AM »
Did you check out this version, v5! a small dm area by me!
http://www.mediafire.com/?injxlyzmzim
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Offline ChexCommander

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Re: Chex Quest Lounge ST
« Reply #7 on: July 09, 2008, 11:31:25 AM »
Not bad, my friend.  I'm glad we have a bar that summons food with the flick of a switch; that way we don't need cheats on.

Still, say we had 5 people on, which is our record, as far as I know.  That DM arena still only has 2 weapons and is rather small, and I still kinda like a large open space as well to just shoot people.  Alright, I know it's a work-in-progress, but those are my ideas.  I might try to add some stuff, but I'm a neophyte at mapping.
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Offline arch129

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Re: Chex Quest Lounge ST
« Reply #8 on: July 09, 2008, 01:05:31 PM »
Heres something. http://www.mediafire.com/?xjlvnotz3xv
I fixed up the maze a bit so it doesn't look so "blocky".
Also the Bed Rooms have been expanded too.

I thought that we might add some posters in the level avartizing the Fan Fourms or Fan Made Mods something like that.

Offline Atariangamer

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Re: Chex Quest Lounge ST
« Reply #9 on: July 09, 2008, 01:11:40 PM »
I cant do extra textures...xbolt? anyone?

A BUG HAS BEEN SIGHTED!

When you die in the DM area, your weapons stay with you. That is going to be fixed, either by me or whoever gets to it first.

Also, my door in the DM area that drops down has several bugs. I am horrible at doors.
« Last Edit: July 09, 2008, 04:04:43 PM by The Atariangamer of 1993 »
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Offline arch129

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Re: Chex Quest Lounge ST
« Reply #10 on: July 09, 2008, 03:25:13 PM »
I was experimenting a bit with the DM Arena, what do you think?

Offline Lucius

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Re: Chex Quest Lounge ST
« Reply #11 on: July 09, 2008, 03:28:58 PM »
Wow, sounds really cool. Maybe I can do some mapping. I just don't know how to set it up in doom builder. This is for skulltag? Do all the things work and everything?

Offline The Green Avenger

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Re: Chex Quest Lounge ST
« Reply #12 on: July 09, 2008, 04:24:03 PM »
Don't you basically just use the GZDooM map config, or is there a skulltag config?
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Offline xbolt

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Re: Chex Quest Lounge ST
« Reply #13 on: July 09, 2008, 05:30:45 PM »
Don't you basically just use the GZDooM map config, or is there a skulltag config?

There's a Skulltag config that you can download from the Skulltag site.

Offline The Green Avenger

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Re: Chex Quest Lounge ST
« Reply #14 on: July 09, 2008, 05:35:58 PM »
Don't know if I'll do any mapping, was just curious.  Thanks though.  Still, I'd get peeved at myself if I delayed my next release of CoFP for too much longer...
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