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Chex Quest Lounge ST
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Topic: Chex Quest Lounge ST (Read 165395 times)
Atariangamer
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Chex Quest Lounge ST
«
on:
July 08, 2008, 11:14:53 PM »
Well, if you follow the Multiplayer Anyone? Topic, you noticed that I released the base to a map, xbolt fixed it, and arch added his bit.
Well, this is going to be a community project (hopefully)! If you can map in ZDooM (DooM in Hexen format), then you can do this. We would like to add several pieces to this map, making this the best place to hangout when we can't decide what to do or where to go. This could also be the home to some parties if we would like. Here are the versions so far:
CQLoungev1: Atariangamer (non-functioning/base map)
http://www.mediafire.com/?bxgywbjnmmy
CQLoungev2: xbolt (added DM area, fixed most mapping errors, added working DJ station, added working bar service)
http://xbolt.knowledgehouse.info/CQloungev2.wad
CQLoungev3: arch129 (added maze with key, key goes to private room)
http://www.mediafire.com/?dem3d59j2vh
CQLoungev4: xbolt (minor changes)
http://xbolt.knowledgehouse.info/CQloungev4.wad
CQLoungev5: atariangamer (enhanced DM area)
http://www.mediafire.com/?injxlyzmzim
CQLoungev6: arch (enhanced rooms and maze)
http://www.mediafire.com/?xjlvnotz3xv
CQLoungev7: atariangamer (hopefully fixed bugs, added expansion area)
http://www.mediafire.com/?nz0r1mp3rdt
CQLoungev8: arch (work on DM area, maze addition)
http://www.mediafire.com/?1w2bgbzm3ja
CQLoungev9: xbolt (texture alignment, DM area modification, expansion touchup)
http://xbolt.knowledgehouse.info/CQloungev9.wad
CQLoungev10: xbolt (added posters for TUCQ and Newmaps)
http://xbolt.knowledgehouse.info/CQloungev10.wad
CQLoungev11: atariangamer (added deathmatch starts, main area touch up, easteregg)
http://www.mediafire.com/?njczsjmmnnz
CQLoungev12: xbolt (bug fixes, touchups, DM fixing)
http://xbolt.knowledgehouse.info/CQloungev12.wad
CQLoungev13: batmanifestdestiny (vending machine, painting, teleporter touch-up)
http://www.mediafire.com/?c2uddgu4ia9
CQLoungev14: xbolt (fixup of arcade room)
http://xbolt.knowledgehouse.info/CQloungev14.wad
CQLounge15: arch (Spectator touchups, secret, brighter arena)
http://www.mediafire.com/?blom9dd1qy4
TheCQLoungev16: ChexCommander (Music, a few textures, changed a couple buttons)
http://www.freewebs.com/the-professor/TheCQLoungev16.wad
CQLounge17: arch (Bathrooms, touchups, 3d fx, MAP03)
http://www.mediafire.com/download.php?aaaaaamlvaa
CQLoungev18: Xbolt (TV Room, 3D Floors temporary fix)
http://xbolt.knowledgehouse.info/stuff/CQloungev18.wad
CQLounge19: arch (MAPINFO, new lounge)
http://www.mediafire.com/download.php?aaasaa0aaqa
CQLoungev20: ChexCommander (Fixed MAPINFO, touch-ups, music, secret area)
http://www.freewebs.com/the-professor/CQloungev20.wad
CQLoungev21: Arch (Expanded MAP03)
http://www.mediafire.com/download.php?aaaffmzaxaa
...
CQLoungev34: Arch (Many updates, too many to list here)
http://www.mediafire.com/download.php?quxii4z4jwo
CQloungev35: arch129
http://www.mediafire.com/download.php?ozmnnyznhjn
cqloungev35bmd: Batmanifestdestiny
http://www.mediafire.com/?z3g0nz1ztmj
NOTE: These are for Slimeinator's IWAD.wad. gotta have that.
Please give any suggestions! We'll find someway to get them in!
«
Last Edit: June 22, 2009, 10:58:25 AM by Manny Cav
»
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arch129
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Re: Chex Quest Lounge ST
«
Reply #1 on:
July 08, 2008, 11:35:52 PM »
You should menton how to set this wad up, using TNCQG2 IWAD and PWAD.
Also we should get a more relaxing song for the lounge, because the curent one does't suit well for me.
EDIT: I found the music switcher, I didn't see it because I was using GZDoom besides Skulltag.
«
Last Edit: July 09, 2008, 02:18:56 AM by arch129
»
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xbolt
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Re: Chex Quest Lounge ST
«
Reply #2 on:
July 09, 2008, 03:11:01 AM »
I did a little bit more, but not much. I added a spectator area for the DM arena, and identification switches for the teleporters.
The DM area as it is, isn't really all that interesting. I did what I could to spruce it up, but my area of mapping expertise is just for single player maps. The rather linear style doesn't lend itself well to DMing. So, could someone with more of a background in DM mapping make the arena better?
Oh, and another thing... The Material Emancipation Grid also emancipates the yellow key if you have it. (And if we add other keys, I'm sure it will get rid of those as well.) I haven't found a way around that... (yet)
http://xbolt.knowledgehouse.info/CQloungev4.wad
I'm looking forward to having our first game in this.
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Kuwabara
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Re: Chex Quest Lounge ST
«
Reply #3 on:
July 09, 2008, 04:53:16 AM »
Hmm....now I can't map for my life, so I am just throwing around sugesstions, but perhaps we could get some of strife's music in the jukebox?
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Atariangamer
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Re: Chex Quest Lounge ST
«
Reply #4 on:
July 09, 2008, 09:52:03 AM »
Actually, in some st wads, there is a music "selector". Not a million switches to a song, but 2 buttons, previous and next. This will shuffle through a song list.
I'm messing in the deathmatch area...Hopefully someone with good skills will pick that up soon...
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ChexCommander
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Re: Chex Quest Lounge ST
«
Reply #5 on:
July 09, 2008, 11:17:22 AM »
Hey, not bad for something that just started a few days ago.
However, Xbolt's right about the DM thing. We should improve more on that, and maybe add like some higher up areas for "snipers." I went in the arena, and I got a Bootspork. Lovely. We need more weapons.
Could we get some more people to work on this, like maybe Slime and whoever else wants to join? I know Slime had a ST thing in mind, so he might be able to help.
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Atariangamer
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Re: Chex Quest Lounge ST
«
Reply #6 on:
July 09, 2008, 11:24:08 AM »
Did you check out this version, v5! a small dm area by me!
http://www.mediafire.com/?injxlyzmzim
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ChexCommander
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Re: Chex Quest Lounge ST
«
Reply #7 on:
July 09, 2008, 11:31:25 AM »
Not bad, my friend. I'm glad we have a bar that summons food with the flick of a switch; that way we don't need cheats on.
Still, say we had 5 people on, which is our record, as far as I know. That DM arena still only has 2 weapons and is rather small, and I still kinda like a large open space as well to just shoot people. Alright, I know it's a work-in-progress, but those are my ideas. I might try to add some stuff, but I'm a neophyte at mapping.
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arch129
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Re: Chex Quest Lounge ST
«
Reply #8 on:
July 09, 2008, 01:05:31 PM »
Heres something.
http://www.mediafire.com/?xjlvnotz3xv
I fixed up the maze a bit so it doesn't look so "blocky".
Also the Bed Rooms have been expanded too.
I thought that we might add some posters in the level avartizing the Fan Fourms or Fan Made Mods something like that.
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Atariangamer
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Re: Chex Quest Lounge ST
«
Reply #9 on:
July 09, 2008, 01:11:40 PM »
I cant do extra textures...xbolt? anyone?
A BUG HAS BEEN SIGHTED!
When you die in the DM area, your weapons stay with you. That is going to be fixed, either by me or whoever gets to it first.
Also, my door in the DM area that drops down has several bugs. I am horrible at doors.
«
Last Edit: July 09, 2008, 04:04:43 PM by The Atariangamer of 1993
»
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arch129
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Re: Chex Quest Lounge ST
«
Reply #10 on:
July 09, 2008, 03:25:13 PM »
I was experimenting a bit with the DM Arena, what do you think?
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Lucius
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Re: Chex Quest Lounge ST
«
Reply #11 on:
July 09, 2008, 03:28:58 PM »
Wow, sounds really cool. Maybe I can do some mapping. I just don't know how to set it up in doom builder. This is for skulltag? Do all the things work and everything?
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The Green Avenger
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Re: Chex Quest Lounge ST
«
Reply #12 on:
July 09, 2008, 04:24:03 PM »
Don't you basically just use the GZDooM map config, or is there a skulltag config?
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xbolt
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Re: Chex Quest Lounge ST
«
Reply #13 on:
July 09, 2008, 05:30:45 PM »
Quote from: The Green Avenger on July 09, 2008, 04:24:03 PM
Don't you basically just use the GZDooM map config, or is there a skulltag config?
There's a Skulltag config that you can download from the
Skulltag site
.
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The Green Avenger
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Re: Chex Quest Lounge ST
«
Reply #14 on:
July 09, 2008, 05:35:58 PM »
Don't know if I'll do any mapping, was just curious. Thanks though. Still, I'd get peeved at myself if I delayed my next release of CoFP for too much longer...
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Chex Quest Lounge ST