Author Topic: Chex Quest Lounge ST  (Read 127396 times)

Offline Atariangamer

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Re: Chex Quest Lounge ST
« Reply #15 on: July 09, 2008, 05:45:17 PM »
WAIT!
Before the last node is built...
I have a new release.
-Hopefully the bug is gone. If not, someone with more skill should take ovar.
-I removed my barrier, cuz arch has a better plan. Good Job, dude!
-I added a new hallway. It teleports you to a place with empty teleporters (for future expansion) and a non working arcade game...OOH! and floor over floor using the bridge thing.

RELEASE 7:
http://www.mediafire.com/?nz0r1mp3rdt

(arch, get that and place your deathmatch area into it.)
Don't remember me as I was...I was an idiot.

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Re: Chex Quest Lounge ST
« Reply #15 on: July 09, 2008, 05:45:17 PM »

Offline arch129

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Re: Chex Quest Lounge ST
« Reply #16 on: July 09, 2008, 06:13:29 PM »
OK Here it is. http://www.mediafire.com/?1w2bgbzm3ja

New Stuff.
- Maze with oversite
- New Arena Design

Feelfree to change anything you want to my arena design if felt needed.

Offline Atariangamer

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Re: Chex Quest Lounge ST
« Reply #17 on: July 09, 2008, 06:24:58 PM »
I like the arena, i might make the slime hurt, tho...
I (or the next editor, that is) will change the color of the teleporter, and add info to its switch.
Also, if anyone can clean up the teleport between the two hallways...(rite now you get stuck)

Adding to the list...
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Offline xbolt

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Re: Chex Quest Lounge ST
« Reply #18 on: July 09, 2008, 08:00:37 PM »
Mkay, new version. Texture alignment, made the slime in the DM area hurt you, fixed the teleport between the two hallways, modified the bridge a little bit, and made the teleporters in the new room say their stuff.

(BTW, I love what you did with the maze.)


http://xbolt.knowledgehouse.info/CQloungev9.wad

Offline arch129

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Re: Chex Quest Lounge ST
« Reply #19 on: July 09, 2008, 08:08:51 PM »
I liked what you did to the brigde and hallway, Aslo I glad you liked the maze.
I was thinking of moving the maze teleporter next to the maze oversight teleporter.

Offline xbolt

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Re: Chex Quest Lounge ST
« Reply #20 on: July 09, 2008, 08:10:39 PM »
Switch places of the overview platform, and the bedrooms? Makes sense.

Offline Atariangamer

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Re: Chex Quest Lounge ST
« Reply #21 on: July 09, 2008, 11:00:38 PM »
Okay! I has some posters...2 quick and dirty MSpaint posters!
They are attached to this post...lol, they suck...

If anyone can do some, I'll gladly take them...

Really sweet stuff, xbolt! Thanks for fixing that hallway.
I'd like to switch the maze overview and the bedrooms...makes sense.

Any more suggestions? we have 4 more teleporters for rooms still under constuction...would you like to move in?

WAIT! LOL!!! Lets make offices! For tucq, newmaps, and anyone else...lol ,that'd be great.
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Offline The Green Avenger

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Re: Chex Quest Lounge ST
« Reply #22 on: July 09, 2008, 11:06:08 PM »
I might be able to slap together a few posters.  What do you need?  (Size, message, links, style)
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Offline Atariangamer

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Re: Chex Quest Lounge ST
« Reply #23 on: July 09, 2008, 11:10:32 PM »
Umm...
Just make some posters, from small ones to almost full wall.
Size...hmm...IDK, something like 64x92, or even 120x120...
Message, well, just about mods...some aging or briliance could be used to tell age...
links...IDK, but if you can fit chexquest.org on there, thats good.
style...any.

Also, they can be crooked, ripped, flashy (animated), or even NEON...BUT! either paste them onto the blue wall (the one from E1M1) or one of the brownwalls (from E1M4)...or, make the poster on a light blue background (like the transparency blue). Xbolt is our texture maker (as I have no clue how 2...)
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Offline The Green Avenger

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Re: Chex Quest Lounge ST
« Reply #24 on: July 09, 2008, 11:34:11 PM »
How's this for a rough draft?

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Offline Atariangamer

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Re: Chex Quest Lounge ST
« Reply #25 on: July 09, 2008, 11:58:53 PM »
OOH!
nice. I like that.
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Offline Lucius

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Re: Chex Quest Lounge ST
« Reply #26 on: July 10, 2008, 12:12:04 AM »
wow cool! I want to make a map like this! Maybe I can make one and see how you guys like it. Are you guys working off a base wad for all the textures and sprites? How do all the chex quest things work in the engine?

Offline Atariangamer

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Re: Chex Quest Lounge ST
« Reply #27 on: July 10, 2008, 12:21:44 AM »
Lol lucius.
This is all comming off of the TNCQ:G2 IWAD...basically DooM2 for CQ.
THe CQ things go alrite, the base wad is right above...
We all started from the v1...non working base map...all the way to now, v9 I think...read the first post.
Most of this all works in GZDooM...so go take a look!
Lucius...You're good at textures...think you could make us a poster?
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Offline xbolt

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Re: Chex Quest Lounge ST
« Reply #28 on: July 10, 2008, 12:31:32 AM »
Them posters gave me serious LULz. ;D

I'll put them in there right now, and upload v10. Stay tuned.

Offline Atariangamer

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Re: Chex Quest Lounge ST
« Reply #29 on: July 10, 2008, 12:32:29 AM »
XBOLT! UPDATE! Get skype voice chat and add me and richie as contacts!
this is cool1 we could use it as radio when we skulltag!
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