Author Topic: Chex Quest Lounge ST  (Read 127397 times)

Offline Lucius

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Re: Chex Quest Lounge ST
« Reply #30 on: July 10, 2008, 12:39:23 AM »
Is there a modified cq doom builder config that the base wad uses or is it just the one used with skulltag?

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Re: Chex Quest Lounge ST
« Reply #30 on: July 10, 2008, 12:39:23 AM »

Offline Atariangamer

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Re: Chex Quest Lounge ST
« Reply #31 on: July 10, 2008, 12:42:44 AM »
Nope. Just set it up as Skulltag (Doom In Hexen), with the IWAD tncq:g2's iwad...renamed to doom2.

The textures and things show up, and the things speciffic to skulltag aren't changed, but really arent used.

Xbolt is going to add some textures, tho...wait till he releases v10 before trying to add anything.
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Offline xbolt

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Re: Chex Quest Lounge ST
« Reply #32 on: July 10, 2008, 01:40:10 AM »
Alright, I added in the textures. It was actually a lot easier than the way I used to do it in Legacy. Just dump the textures you want between TX_START and TX_END, and go to Images->Save as Doom flat. That's all there is to it.

http://xbolt.knowledgehouse.info/CQloungev10.wad


And Super Searcher came up with a brilliant idea. Somewhere, put in a bigscreen TV, and have it play WAZZUP! I think using ZDooms camera texture, it SHOULD be possible. I would have to re-code the whole thing, but if I can pull it off, I think it would make a great addition. What do you think?

Offline chrismorris730

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Re: Chex Quest Lounge ST
« Reply #33 on: July 10, 2008, 02:05:51 AM »
Wow this map looks amazing so far. The teleporters in the hallway were mean to me though.

I stole all the water from the bedrooms as well.

It's gearing up to be fun. It just seems like everyone here knows something about modding/mapping/stuff with CQ (aka Doom) and I wish i was of some use other than testing...

Offline Atariangamer

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Re: Chex Quest Lounge ST
« Reply #34 on: July 10, 2008, 09:26:53 AM »
Hey, testing is a good part too...I don't do much, I just organized and do small mapping. Xbolt and Arch are the real powerhouses so far.

And xbolt...I'd LOVE to have that in there! But...How to get the sound only close to the tv?
(actually, forget all the others, this is gonna be a pretty big step into GZDooM.)

I like the textures! They look nice...I'd love to put some HiRes in there, but that seriously would kill my comp (not my net, just my comp speed).

Adding to the list...

ALSO: Where the arcade machine is, walk all the way to the other wall, turn around, and look at thebridge...the part to your right is missing its backside.
« Last Edit: July 10, 2008, 09:36:08 AM by The Atariangamer of 1993 »
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Offline ChexCommander

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Re: Chex Quest Lounge ST
« Reply #35 on: July 10, 2008, 11:48:45 AM »
Nice job so far, guys!  Now I think we need to fill up those empty rooms and teleporters!

I'd love to help, but I have truly no idea how to map, so if one of you guys wanted to PM me with some info, that would be nice.

Note: Didn't Atari want bathrooms?
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Offline Atariangamer

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Re: Chex Quest Lounge ST
« Reply #36 on: July 10, 2008, 12:32:40 PM »
Its cool. I might add that soon...

Actually, CC, mapping is usually as easy as drawing. But in GZDooM configuration, its kinda hard...
I suggest just grabbing a copy, looking at how it works, then trying to add some part. Its easy, and if theres something you don't get, post the base, and me or xbolt will clean it up (prolly xbolt, I'm rough at it too...)
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Offline arch129

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Re: Chex Quest Lounge ST
« Reply #37 on: July 10, 2008, 04:51:45 PM »
How about this for a poster?
Im thinking on working on the overlooks for both the arena and maze, I wanted to add stuff to them like chairs soda machines or a ticket stand to watch.

Offline Batmanifestdestiny

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Re: Chex Quest Lounge ST
« Reply #38 on: July 10, 2008, 05:40:11 PM »
Would you guys have issues if I beautified things, and possibly added a new room thingy with a room devoted to each mod?

please visit my website.


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Offline xbolt

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Re: Chex Quest Lounge ST
« Reply #39 on: July 10, 2008, 06:32:43 PM »
Well, I just tried adding Wazzup into the mod, but nothing I do works.

It was a good idea, but too complicated...

Offline Manny Cav

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Re: Chex Quest Lounge ST
« Reply #40 on: July 10, 2008, 06:47:49 PM »
As a result of the fiasco that occurred today, I say you should add deathmatch starts. It will make things more interesting, considering that y'all like to have bar fights, anyway. :D
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Offline The Green Avenger

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Re: Chex Quest Lounge ST
« Reply #41 on: July 10, 2008, 06:52:00 PM »
Would you guys have issues if I beautified things, and possibly added a new room thingy with a room devoted to each mod?

This is basically a community map, BMD.  Do what you want, just be ready when someone totally overhauls whatever you do.  :D
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Offline Atariangamer

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Re: Chex Quest Lounge ST
« Reply #42 on: July 10, 2008, 08:19:47 PM »
alrite!
So, I'll make some more fixes and an expansion for the new rooms ...
Then Arch can fix up the spectators,
and if BMD wants to, he can try and build some stuff.

THE WAY TO MAKE SURE YOUR WORK ISN"T CANCELED BY ANOTHERS:

Come here, post and find out.
EDIT:
I finished my bit...kinda. Check first post for link.
« Last Edit: July 10, 2008, 09:09:55 PM by The Atariangamer of 1993 »
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Offline Batmanifestdestiny

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Re: Chex Quest Lounge ST
« Reply #43 on: July 10, 2008, 09:29:08 PM »
What I was talking about with the rooms idea, was it would be kind of like the bedrooms, except every room would have a little display of something from the mod.

Some examples:
TNCQG2: A Liquid Zorcher in a display case
Newmaps: one of the textures from the beginning thing "a game that messes with the very fabric..."
TUCQ: A Gyro Flemoid statue
Project F: A statue of the final boss in my game "it's still a surprise."

things like that :)

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Offline Atariangamer

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Re: Chex Quest Lounge ST
« Reply #44 on: July 10, 2008, 09:32:46 PM »
Well, it'd be kinda hard...I'd suggest DECORATE, but even im not great at that.
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