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Chex Quest Lounge ST
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Topic: Chex Quest Lounge ST (Read 165626 times)
xbolt
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Re: Chex Quest Lounge ST
«
Reply #45 on:
July 10, 2008, 09:36:30 PM »
You mean like a museum kind of thing? I dunno how hard it would be, but it would definitely be easier than putting Wazzup in there... After all, you're just making static objects, right?
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Atariangamer
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Keelah se'lai
Re: Chex Quest Lounge ST
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Reply #46 on:
July 10, 2008, 09:42:38 PM »
I'd guess so..but I was talking about offices, and I think he kinda would like the same...Just a few rooms, all labeled with their respective mod title, and one object, texture, or message to sum up the mod.
(actually, with all this advertising, we might need to get some hosting of the wads, and make this server public...
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Batmanifestdestiny
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Re: Chex Quest Lounge ST
«
Reply #47 on:
July 10, 2008, 09:57:52 PM »
Well, there are plenty enough unused objects and decorations to be changed by statues, and if someone's wondering about whether to download the game, they could go to that room and check out a little spec of it.
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xbolt
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Re: Chex Quest Lounge ST
«
Reply #48 on:
July 11, 2008, 02:45:40 AM »
I fixed up Atarian's couches a little bit, making them symmetrical, as well as adding a 16th DM start. I also added Arch's TLQ poster, fixed that part of the bridge that wasn't showing up, and got rid of the teleport between the two hallways. (No more telefrags there!)
Also threw a couple easter eggs in, be on the watch for them.
BTW, I like the little icons you put in next to the lounge logo.
http://xbolt.knowledgehouse.info/CQloungev12.wad
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The Green Avenger
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Re: Chex Quest Lounge ST
«
Reply #49 on:
July 11, 2008, 03:03:43 AM »
Um, XBolt... I can't use any of the teleporters except for the DM area, and only the bootspork is in the DM area. What up?
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xbolt
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Re: Chex Quest Lounge ST
«
Reply #50 on:
July 11, 2008, 03:31:41 AM »
It works just fine for me...
No, wait... I found the problem. Some of the things in the map aren't flagged to show up in DM mode. I assume you were playing in DM mode, right?
Fixed, and re-upped. (Same link.)
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The Green Avenger
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Re: Chex Quest Lounge ST
«
Reply #51 on:
July 11, 2008, 03:49:09 AM »
DM mode: Yellow keys don't show up, but you can open the yellow room...
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xbolt
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Re: Chex Quest Lounge ST
«
Reply #52 on:
July 11, 2008, 04:05:42 AM »
Hmm... You know, now that I think about it, I think that's how the DM mode works. You get all keys at the start of the map.
EDIT: A quick internet search confirmed that.
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The Green Avenger
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Re: Chex Quest Lounge ST
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Reply #53 on:
July 11, 2008, 04:06:57 AM »
If you could have the keys show up, couldn't you potentially 'fizzle' the keys at the start of the map?
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Re: Chex Quest Lounge ST
«
Reply #54 on:
July 11, 2008, 04:09:54 AM »
I dunno... It said that there's currently no clean way to circumvent that behavior.
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The Green Avenger
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Re: Chex Quest Lounge ST
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Reply #55 on:
July 11, 2008, 04:15:58 AM »
A possible alternative would be finding a way to keep score in the arena during a coop game...
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ChexCommander
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Re: Chex Quest Lounge ST
«
Reply #56 on:
July 11, 2008, 08:57:42 AM »
Right, I'll try getting started on something, but first, a clarification...
Wazzup: definition please (besides the standard "wazzup" used in general chats)
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Atariangamer
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Keelah se'lai
Re: Chex Quest Lounge ST
«
Reply #57 on:
July 11, 2008, 09:01:22 AM »
xbolts hilarious FraggleScripted level that puts chex quest characters into the Budweiser commercial, Whazzup. The video is here:
http://www.youtube.com/watch?v=2GWrrTpJ1eU
The level is at xbolts page. Get it, it'll make u laugh.
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ChexCommander
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Re: Chex Quest Lounge ST
«
Reply #58 on:
July 11, 2008, 09:05:23 AM »
Wow, LoL, that was an odd video.
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Atariangamer
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Keelah se'lai
Re: Chex Quest Lounge ST
«
Reply #59 on:
July 11, 2008, 09:30:28 AM »
Oh! Xbolt, didn't see you said you like my icons...Lol, thnx.
adding v12 to the list...
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Chex Quest Lounge ST