Author Topic: What was so bad about the original Cinema design in Chex Quest 2?  (Read 501 times)

Offline lukefsje

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The only thing about the level I found to be bad was the fact that the Red Key isn't actually used, but getting it triggers the area to the Yellow Key. A simple fix would've been to just have the area to the Yellow Key locked behind a Red Key Door. I feel like the other original level designs had more glaring issues, like the ugly gray textures used for the dark part in the Museum or the fact that you don't even need to go down and use the Blue Key Door in the Sewers.

Offline zeldavxa

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Re: What was so bad about the original Cinema design in Chex Quest 2?
« Reply #1 on: February 25, 2021, 03:07:46 PM »
I played it recently and i think it's the lack of feedback, the mandatory secrets, how much back tracking you have to do on a very linear looking level and also it's generally ugly
much like m1 feels a bit lackign due to it's only attraction being the cafeteria at the start, m2's only attraction is the animated screens.

 


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