Author Topic: Release #5!  (Read 9304 times)

Offline The Slimeinator

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Release #5!
« on: July 16, 2008, 02:22:52 PM »
Here it is! The one you've all been waiting for! The release where Chex Quest and HeXen collide!

Plus there is a new IWAD release! It's not COMPLETELY necessary to download it, as it just updates some sprites. BUT THE SPRITES ARE COOL!!!!!!

Iwad:

http://www.mediafire.com/?9yzmxjixxjy

Expansion Pack:

SEE POST BELOW!

Drop a comment here or at the TNCQG2 Topic!
« Last Edit: July 16, 2008, 02:40:18 PM by The Slimeinator »
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Chex Quest Fan Forums

Release #5!
« on: July 16, 2008, 02:22:52 PM »

Offline The Slimeinator

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Re: Release #5!
« Reply #1 on: July 16, 2008, 02:41:04 PM »
EMERGENCY FIX RELEASE!

There was an error in KEYCONF so that no class except for Chex Warrior could select their Rapid or Chain zorchers. Get it here:

http://www.mediafire.com/?wmihjonxfyg
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Offline arch129

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Re: Release #5!
« Reply #2 on: July 16, 2008, 04:45:37 PM »
I tryed it out it was fun!  ;D
I really liked the classes thing when you can chose your player.
I also liked map04 too.

Offline The Slimeinator

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Re: Release #5!
« Reply #3 on: July 16, 2008, 05:03:39 PM »
I'm glad you like it!
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Offline GameMaster

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Re: Release #5!
« Reply #4 on: July 16, 2008, 06:57:56 PM »
do you need this for the chex quest united server?
i was playing eariler today with the iwad i downloaded from the url you put in release 4 thread, so i assume no?
« Last Edit: July 16, 2008, 07:00:52 PM by GameMaster »

Offline The Slimeinator

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Re: Release #5!
« Reply #5 on: July 16, 2008, 09:01:34 PM »
You can use either, but this new IWAD has a bunch of cooler sprites for the Lost Soul and Ultimus.
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Offline Pikazec2012

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Re: Release #5!
« Reply #6 on: July 17, 2008, 12:42:08 AM »
downloaded but yet to play. i was busy instaling the DSL modem. ill try to play tommorow
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Offline Manny Cav

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Re: Release #5!
« Reply #7 on: July 17, 2008, 01:04:53 AM »
You can use either, but this new IWAD has a bunch of cooler sprites for the Lost Soul and Ultimus.
Actually, if ChexCommander switches to using this new version as the IWAD of choice, then everyone else will have to have it to play his server, so the likely answer to GameMaster's question is yes, but just in case, keep the older version as "doom2.wad.old" should ChexCommander decided to stick with the older one for some strange reason.
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Offline The Slimeinator

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Re: Release #5!
« Reply #8 on: July 17, 2008, 01:10:06 AM »
No. It does not change maps. I know from personal experience - only maps make a difference. Not sprites. I have played the Chex Quest server in Ultimate Doom format by accident. I was fine for three levels until Episode One reset.
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Offline Manny Cav

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Re: Release #5!
« Reply #9 on: July 17, 2008, 01:15:09 AM »
DOH! :-X I shouldn't have known that, since I've able to keep save files from an older version of a WAD and use them on a newer version with unchanged maps. :D
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Offline ChexCommander

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Re: Release #5!
« Reply #10 on: July 17, 2008, 11:36:08 AM »
Well anyways, I'm using the new IWAD.

Slime: Are Player Classes going to work in Multiplayer?  If so, how?
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Offline Atariangamer

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Re: Release #5!
« Reply #11 on: July 17, 2008, 11:49:01 AM »
....Decorate line 6888:
too many arguments to teleport...

-_- wtf happened? I guess we cant use skulltag anymore...
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Offline ChexCommander

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Re: Release #5!
« Reply #12 on: July 17, 2008, 11:51:13 AM »
Huh what?  Huh?  Am I missing something here?
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Offline The Slimeinator

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Re: Release #5!
« Reply #13 on: July 17, 2008, 11:52:23 AM »
Oh... I was trying to make a Flemoid teleport. Sorry. :-[

By the way, I just saw CC's first post. You can change your class in Multiplayer by going to Player Setup, but I think I wouldn't be able to keep the weapon damage differences.
« Last Edit: July 17, 2008, 11:54:38 AM by The Slimeinator »
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Offline ChexCommander

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Re: Release #5!
« Reply #14 on: July 17, 2008, 11:53:52 AM »
Eh?
"I don't cook, either. Not as long as they still deliver pizza." -Tiger Woods

 


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