Author Topic: Release #5!  (Read 9303 times)

Offline The Slimeinator

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Re: Release #5!
« Reply #30 on: July 27, 2008, 11:20:30 PM »
OK.
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Re: Release #5!
« Reply #30 on: July 27, 2008, 11:20:30 PM »

Offline Manny Cav

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Re: Release #5!
« Reply #31 on: September 12, 2008, 10:57:34 AM »
I have recently discovered that if one uses a cheat codes to gain all zorchers, you actually get the zorchers for all 3 of the players classes, and with zorcher that are set on the same keys, you get 6 different zorchers to use, with the 3 different colors of the player classes.
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Offline The Slimeinator

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Re: Release #5!
« Reply #32 on: September 12, 2008, 10:47:22 PM »
Old news, dude. ;) I think it was Atariangamer who first mentioned it.
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Offline Manny Cav

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Re: Release #5!
« Reply #33 on: September 13, 2008, 10:34:22 AM »
Oops. :D
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Offline The Slimeinator

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Re: Release #5!
« Reply #34 on: September 13, 2008, 11:03:47 AM »
'Sokay.

In other news,

STRIFE DIALOGUE SCRIPTS!

If only I can get the stupid compiler to work...
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Offline Atariangamer

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Re: Release #5!
« Reply #35 on: September 18, 2008, 10:18:03 PM »
GASP! how late am I? *checks watch* DANG IT!

But oh well,

Hokay, Dialogue will be awesome! (...speech pack, mebe?)
And compiler? is it necessary to rebuild the engine to do that stuff?
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Offline The Slimeinator

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Re: Release #5!
« Reply #36 on: September 19, 2008, 10:39:11 AM »
No, different compiler. It's a Strife Script compiler.
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Offline Replica

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Re: Release #5!
« Reply #37 on: September 29, 2008, 06:29:25 PM »
I was looking in to that some time ago, Its a bigger hasle to make it then to use the "Print" script.
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Offline The Slimeinator

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Re: Release #5!
« Reply #38 on: September 29, 2008, 07:09:40 PM »
The print script takes away the time a person might need to read it, and it takes away interactivity.
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Offline Atariangamer

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Re: Release #5!
« Reply #39 on: September 29, 2008, 07:15:39 PM »
...so are there no other ways to do Strife things? ... sux
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