! C:\chex3_zdoom.zip: CRC failed in chex3_zdoom\chex3.ncb. The file is corrupt! C:\chex3_zdoom.zip: CRC failed in chex3_zdoom\src\p_lights.cpp. The file is corrupt! C:\chex3_zdoom.zip: CRC failed in chex3_zdoom\tools\fmodapi375win\documentation\FMOD.chm. The file is corrupt
E1M1:-Big Blue Room: IFoC floor contains thin cross in it-Big Blue Room: cabinets are missing end textures-Intersection off of Blue Room: Light flat is offINTERMISSION:Sounds are off from original versionE1M2:-Refrigeration Storage: Lift caution signs awkward-Refrigeration Storage: Secret teleporter switches backwards-Left yellow teleporter: wrong flat-DC Room: DC logo has thin cross in itE1M3:-first room: ceiling above lockers is wrong flat-first room: light flat off-water pool room: glass cabinet sidedef too long for linedef-room oposite first blue door: left walls wrong textures-room oposite first blue door: table textures misaligned-room containing yellow key: door sidedef wrongE1m4:-large room with water pool and wall tanks: doors wrong texture-large room with water pool and wall tanks: cabinet ends wrong texture
Thanks for doing this, fellas. I have knocked out many of the bugs, but the CYBRE1 sprite bug I am not able to reproduce. Could somebody post a screen of the error?
I looked at it again with SlumpEd this morning and it was correct. Do you also see this broken sprite image in-game when the creature attacks?