The million dollar question, though, is if it works in chex3.exe (it does for me, but like I posted, I have to try a few times before getting success).
...In legacy, you would, if you got under something on an elevator, be pushed into a secret world. If you infact do this in ZDoom, it makes the elevator not move so this doesn't happen.
Quote from: Replica on May 14, 2009, 09:52:44 PM...In legacy, you would, if you got under something on an elevator, be pushed into a secret world. If you infact do this in ZDoom, it makes the elevator not move so this doesn't happen. Where on earth have you been? I've played with it WAY more than you it seems, because that has never happened on any map i've tried. Mostly because this is a Doom thing, not a ZDooM/Legacy thing. Also, if you do 3D lifts, it will just stop on top of you (but a good mapper knows this and makes safeguards against it). D:<But i'm almost done, should post some stuff on monday. (and sorry if there will be any repeats )
Get a friend to play with you over a lan or what ever, then stand on a down lift, get your friend to jump onto of your head, and you'll be shoved through the ground. I'd know, considering I've play over the LAN on legacy a lot.
The only thing wrong I see there is at X: -2474, Y: 2195, Z: 300 (where you are), where the left track is aligned differently than the right track.EDIT: Remember, when you're taking screenshots, don't forget to type KIMHYERS (for chex3.exe) or IDMYPOS (for other engines) so the coordinates of where you are are shown on the screenshot! This really helps Chukker find stuff.
Yeah the missing cook... I never did like that he was just a motionless prop like a statue. I wanted to make a full set of sprites for him and turn him into a bot that runs around the kitchen. I might still do that but it's just a lot of sprite work for a character that only shows up in one place.