Author Topic: Discussion Topic  (Read 39241 times)

Offline Awesomedude249

  • What am I supposed to put here?
  • Global Moderator
  • Flembrane
  • *****
  • Thank You
  • -Given: 14
  • -Receive: 33
  • Posts: 2113
  • I'm not really sure.
Re: Capture Point Maps Discussion
« Reply #135 on: July 27, 2014, 10:03:19 PM »
Capture point maps are looking great, CM!

I forgot about the weekly play session cause I was at the Poconos.  ;D
I used to be the new guy that no one talks to, now I'm just the vaguely familiar guy that no one talks to

Offline MajorSlime

  • Self-Proclaimed ACS Grandmaster
  • Local Moderator
  • Chex Master
  • *****
  • Thank You
  • -Given: 18
  • -Receive: 29
  • Posts: 4309
  • If life gives you lemons, give its lemons back!
    • Chex Quest: Reflections
Re: Capture Point Maps Discussion
« Reply #136 on: July 31, 2014, 04:50:17 AM »
Spoiler of the HUB.


Sorry but you are not allowed to view spoiler contents.


Because I like to tease.






Also, someone fix the spoiler tags. If you click the button without text highlighted, it puts the '/' tag in front.
Shh!  I'm taking a break from reality.

Offline noob1234

  • Just your average noob
  • Chex Master
  • ****
  • Thank You
  • -Given: 122
  • -Receive: 38
  • Posts: 3957
  • Pikaware! I choose you!
Re: Capture Point Maps Discussion
« Reply #137 on: July 31, 2014, 05:28:03 PM »
Also, someone fix the spoiler tags. If you click the button without text highlighted, it puts the '/' tag in front.
Didn't happen for me...
Sorry but you are not allowed to view spoiler contents.

But it looks really nice! So you pick a team even before going to the map?


Offline MajorSlime

  • Self-Proclaimed ACS Grandmaster
  • Local Moderator
  • Chex Master
  • *****
  • Thank You
  • -Given: 18
  • -Receive: 29
  • Posts: 4309
  • If life gives you lemons, give its lemons back!
    • Chex Quest: Reflections
Re: Capture Point Maps Discussion
« Reply #138 on: July 31, 2014, 06:31:11 PM »
No, but its a possibility. I just wanted to keep the 'teams' feeling going. I'm also gonna make a modified version of the HUB for actual CP play as well though, so :P


And you sure you did the spoiler thing right? Just have empty text and click the button. Oh wait! It only happens on a new line with no text in it.
Shh!  I'm taking a break from reality.

Offline Awesomedude249

  • What am I supposed to put here?
  • Global Moderator
  • Flembrane
  • *****
  • Thank You
  • -Given: 14
  • -Receive: 33
  • Posts: 2113
  • I'm not really sure.
Re: Capture Point Maps Discussion
« Reply #139 on: July 31, 2014, 07:28:08 PM »
CM, are you willing to let people send in maps? Cause I have a great idea for a CPS map that...

Sorry but you are not allowed to view spoiler contents.
I used to be the new guy that no one talks to, now I'm just the vaguely familiar guy that no one talks to

Offline MajorSlime

  • Self-Proclaimed ACS Grandmaster
  • Local Moderator
  • Chex Master
  • *****
  • Thank You
  • -Given: 18
  • -Receive: 29
  • Posts: 4309
  • If life gives you lemons, give its lemons back!
    • Chex Quest: Reflections
Re: Capture Point Maps Discussion
« Reply #140 on: July 31, 2014, 07:54:05 PM »
I am, but I have a high standard that you will have to beat. You are welcome to send in an idea, but don't be sad if it gets rejected. If it DOES get accepted, you have to be willing to accept that I may change/tweak some parts of it in order for it to work better. Or I might spruce up the detail.
« Last Edit: July 31, 2014, 07:55:58 PM by ChexMaster2109 »
Shh!  I'm taking a break from reality.

Offline Awesomedude249

  • What am I supposed to put here?
  • Global Moderator
  • Flembrane
  • *****
  • Thank You
  • -Given: 14
  • -Receive: 33
  • Posts: 2113
  • I'm not really sure.
Re: Capture Point Maps Discussion
« Reply #141 on: July 31, 2014, 08:07:45 PM »
Ok. You will probably do some sprucing up if it DOES get accepted, because I am not the best at detail. Can we send in our maps un-scripted, but to be scripted later?
I used to be the new guy that no one talks to, now I'm just the vaguely familiar guy that no one talks to

Offline MajorSlime

  • Self-Proclaimed ACS Grandmaster
  • Local Moderator
  • Chex Master
  • *****
  • Thank You
  • -Given: 18
  • -Receive: 29
  • Posts: 4309
  • If life gives you lemons, give its lemons back!
    • Chex Quest: Reflections
Re: Capture Point Maps Discussion
« Reply #142 on: July 31, 2014, 09:42:19 PM »
Sure. I can very easily put the scripts in myself. Specially since I haven't even done that tutorial on how to do it yet XD
Shh!  I'm taking a break from reality.

Offline noob1234

  • Just your average noob
  • Chex Master
  • ****
  • Thank You
  • -Given: 122
  • -Receive: 38
  • Posts: 3957
  • Pikaware! I choose you!
Re: Capture Point Maps Discussion
« Reply #143 on: July 31, 2014, 11:32:36 PM »
Sorry but you are not allowed to view spoiler contents.
But a Caverns-style CPS would be pretty cool. And it'll have pictures of the maps like all the other HUBs?


Offline MajorSlime

  • Self-Proclaimed ACS Grandmaster
  • Local Moderator
  • Chex Master
  • *****
  • Thank You
  • -Given: 18
  • -Receive: 29
  • Posts: 4309
  • If life gives you lemons, give its lemons back!
    • Chex Quest: Reflections
Re: Capture Point Maps Discussion
« Reply #144 on: August 01, 2014, 02:34:37 AM »
I believe those are two different ideas there that should be separated :P In any case, yeah, the HUB will have pictures and whatnot. Actually gonna set it up with extra room for more maps in such a way that one only needs to define the new maps in a small script library included in their WAD if they make an add-on map pack, and they'll be automatically added to the HUB.
Shh!  I'm taking a break from reality.

Offline Awesomedude249

  • What am I supposed to put here?
  • Global Moderator
  • Flembrane
  • *****
  • Thank You
  • -Given: 14
  • -Receive: 33
  • Posts: 2113
  • I'm not really sure.
Re: Capture Point Maps Discussion
« Reply #145 on: August 01, 2014, 10:42:33 AM »
...Caverns CPS...I will make dat...lol
I used to be the new guy that no one talks to, now I'm just the vaguely familiar guy that no one talks to

Offline MajorSlime

  • Self-Proclaimed ACS Grandmaster
  • Local Moderator
  • Chex Master
  • *****
  • Thank You
  • -Given: 18
  • -Receive: 29
  • Posts: 4309
  • If life gives you lemons, give its lemons back!
    • Chex Quest: Reflections
Re: Capture Point Maps Discussion
« Reply #146 on: August 02, 2014, 01:39:03 AM »
YIPPEE-HURRAY!


1. THE ELUSIVE FLICKER GOAL TEXT BUG IS SQUASHED *hugs self*
2. Timelimit/Pointlimit finally implemented and working (tested it myself)
3. There are now arrows at the side of the screen pointing in the direction the floating goal text should be, so you always know where they are, even if your not directly looking at them. And they also translate colors the same as the text. I feel proud of myself for that hack :3


Aaaannd to satisfy 75, you spawn with spoons as well.
Shh!  I'm taking a break from reality.

Offline noob1234

  • Just your average noob
  • Chex Master
  • ****
  • Thank You
  • -Given: 122
  • -Receive: 38
  • Posts: 3957
  • Pikaware! I choose you!
Re: Capture Point Maps Discussion
« Reply #147 on: August 02, 2014, 02:15:47 AM »
This deserves a :whale !!!


Offline MajorSlime

  • Self-Proclaimed ACS Grandmaster
  • Local Moderator
  • Chex Master
  • *****
  • Thank You
  • -Given: 18
  • -Receive: 29
  • Posts: 4309
  • If life gives you lemons, give its lemons back!
    • Chex Quest: Reflections
Re: Capture Point Maps Discussion
« Reply #148 on: August 02, 2014, 02:43:45 AM »
Also, some more work on CPS07 (King of the Pillar). Little bit wider middle platform, slightly less knockback from the zorchers, and you start with High Jump Boots, for extra comedic gameplay, and easier ways to get to the other base platform.
Shh!  I'm taking a break from reality.

Offline noob1234

  • Just your average noob
  • Chex Master
  • ****
  • Thank You
  • -Given: 122
  • -Receive: 38
  • Posts: 3957
  • Pikaware! I choose you!
Re: Capture Point Maps Discussion
« Reply #149 on: August 02, 2014, 03:06:44 AM »
Can't wait to play tomorrow!!


 


Web Hosting by InMotion Hosting