Author Topic: Discussion Topic  (Read 39240 times)

Offline xbolt

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Re: Capture Point Maps Discussion
« Reply #165 on: August 22, 2014, 03:10:12 AM »
Heh, reminds me of the good ol' Lounge days.

Offline Awesomedude249

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Re: Capture Point Maps Discussion
« Reply #166 on: August 22, 2014, 04:06:57 PM »
CQ Lounge is TEH AWESOME!


OFFTOPIC: Slime emailed me saying that he wanted me to help him with mapping for CQ: A New Mission. Weird because he doesn't even know I'm on the forums.  ???
« Last Edit: August 22, 2014, 04:08:39 PM by Awesomedude249 »
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Offline noob1234

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Re: Capture Point Maps Discussion
« Reply #167 on: August 22, 2014, 06:26:46 PM »
I think we're probably going to spend too much time in the hub. xD
@Awesomedude: Maybe post that in the A New Mission (Inactive fan projects) subforum?
Also, had no idea what the Slimeinator had been doing! He kinda disappeared again...
Hey! I just had an idea! What if you posted in the CQFF Facebook page about the weekly sessions and/or progress? (Hoping for more people to play. xD)


Offline 75

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Re: Capture Point Maps Discussion
« Reply #168 on: August 22, 2014, 09:24:55 PM »
Looking nice so far, I like that trippy corridor a lot

Hey! I just had an idea! What if you posted in the CQFF Facebook page about the weekly sessions and/or progress? (Hoping for more people to play. xD)

Hmm... I don't have a facebook page but I guess I could make one

EDIT: Nah..... can't do that sorry

which not all computers support (mostly just old Intel Dedicated Graphics computers. new Intel Dedicated Graphics computers do I think), or they simply have a toaster that doesn't run it well.

from what I've heard it's more like "Anything but nVidia is rather unlikely to run opengl"

There are a range of AMD / ATI graphics chipsets, and intel integrated chipsets, old and new that don't work, or so I've heard.

Though, every laptop and desktop I've tried (3 laptops and one desktop) gzdoom on has been able to run it (including one that had an amd chipset, and one that had an old intel integrated chipset).

The infamous EXTREMEFX screenshot is a result of Noob1234 trying to play in opengl mode

Sorry but you are not allowed to view spoiler contents.

and several players on zandronum have stopped using opengl because it reduces their frame rate.
« Last Edit: August 22, 2014, 09:46:15 PM by 75 »
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Offline noob1234

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Re: Capture Point Maps Discussion
« Reply #169 on: August 22, 2014, 10:13:38 PM »
Wait, that was me? xD When?


Offline MajorSlime

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Re: Capture Point Maps Discussion
« Reply #170 on: August 22, 2014, 10:58:06 PM »
@Facebook Page: didn't know this existed. Can someone point me to it?

@OpenGL: Essentially, OpenGL 2 and lower works on pretty much every Intel Dedicated Graphics set, AFAIK. OpenGL 3 and above however, was not previously support by the Intel sets, but I have heard recently that all the newer sets now support it. As far as AMD goes... I'm not sure about 2 vs 3, but i believe OpenGL works on most cards. It's just a couple that have issues. nVidia always works.

On a side note, its annoying because the game engine I'm working on uses OpenGL 3.3 for rendering, and my laptop has an older Intel chipset, so I can't test my code on it XD .

As far as framerate drops: OpenGL will do that when its not implemented correctly. It's kind of sad that hardware mode is so un-optimized. Of course, it IS using v2, not 3 or above, which will result in massive reduction of performance, comparitively (although it works on a wider variety of hardware). Honestly, since Zand and all that has software mode as well, I'd just update the OpenGL implementation if I were them. Or at least set it up so that 3.3 is used on machines that support it (it is VERY possible to do this).




Also, back on the topic of the HUB, I went into it knowing that I would restrict myself from making it too "Lounge"-like, so that people don't linger in it too much :P So, its got a couple cool stuff, but there really isn't that much. Although I'm sure there will be more than one impromptu dance party.
« Last Edit: August 22, 2014, 11:03:04 PM by ChexMaster2109 »
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Offline xbolt

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Re: Capture Point Maps Discussion
« Reply #171 on: August 22, 2014, 11:34:55 PM »
As long as there's a Livin' in the Sunlight button, I'm happy. :birthdayware

Offline MajorSlime

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Re: Capture Point Maps Discussion
« Reply #172 on: August 23, 2014, 04:54:34 AM »
New version out! Hopefully will be on the server tomorrow. (You should join us sometime xbolt :P )


Its a barebones map selection system for the HUB, but it seems to work. You won't see any info like who has voted for what map yet, as I haven't had time to implement fancy features like that. A map will be selected when a 2/3 majority on a single map is reached (you'll have to mentally keep track of who's voted what :P ).


Also, don't have things like music select switches in the HUB atm, but probably will. I'm open to suggestions :P





(Link for the pk3 is in the main CPS info thread, as normal. 75 will probably post his own somewhere when he re-uploads it to his server)
And 75, might be nice to sticky that thread instead of this one, or maybe both :P
« Last Edit: August 23, 2014, 04:57:33 AM by ChexMaster2109 »
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Offline 75

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Re: Capture Point Maps Discussion
« Reply #173 on: August 23, 2014, 10:51:47 AM »
server updated

http://www.ifocserv.net/ftp/wads/CPS-A15.pk3

Quote
And 75, might be nice to sticky that thread instead of this one, or maybe both :P

not sure which thread this is, the only non-sticky CPS thread hasn't been posted in since july

Maybe make a "releases" thread (I'll sticky it)? Or I could add your releases to my releases thread? Let me know, I'm ok with either.

EDIT

CPSHUB doesn't seem to have a sky

also be careful about music select buttons, IIRC they can be abused to cause a crash if you hit them a thousand times, put some kind of delay in there
« Last Edit: August 23, 2014, 11:06:58 AM by 75 »
"Give us those nice bright colors, give us the greens of summer, makes you think all the world's a sunny day."

You can find me on the CQFF discord: https://discord.gg/AgNhjem

Offline MajorSlime

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Re: Capture Point Maps Discussion
« Reply #174 on: August 23, 2014, 02:18:35 PM »
The one that hasn't been posted in since July. It hasn't been posted in, but I update the OP with every new version. It contains pics, dl link, and other info.
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Offline xbolt

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Re: Capture Point Maps Discussion
« Reply #175 on: August 23, 2014, 03:37:11 PM »
New version out! Hopefully will be on the server tomorrow. (You should join us sometime xbolt :P )

I would, but I work on weekends. The only times I have a possibility of playing are Monday, Tuesday or Thursday afternoons.

Offline 75

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Re: Capture Point Maps Discussion
« Reply #176 on: August 23, 2014, 03:47:23 PM »
Wait, that was me? xD When?

Hm... I thought it was, maybe it was Datra? It was quite a long time ago, a few years at least.
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You can find me on the CQFF discord: https://discord.gg/AgNhjem

Offline MajorSlime

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Re: Capture Point Maps Discussion
« Reply #177 on: August 23, 2014, 04:10:06 PM »
I would, but I work on weekends. The only times I have a possibility of playing are Monday, Tuesday or Thursday afternoons.

Awww XD maybe we'll play on a weekday sometime.
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Offline 75

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Re: Capture Point Maps Discussion
« Reply #178 on: August 23, 2014, 04:49:10 PM »
Server updated with new version

http://www.ifocserv.net/ftp/wads/CPS-A15r2.pk3
"Give us those nice bright colors, give us the greens of summer, makes you think all the world's a sunny day."

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Offline noob1234

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Re: Capture Point Maps Discussion
« Reply #179 on: August 23, 2014, 04:59:33 PM »
@Facebook Page: didn't know this existed. Can someone point me to it?
Well, Facebook group, not page... Still, I know there are some people on there who have been active on FB but not on the forums for awhile... *coughKuwabaraandAllencough* But it's your mod (of a mod :P ) you can post if you want or not :P
https://www.facebook.com/groups/158717987500082/


 


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