Chex Quest HUD (Possible Better Version?)

Started by Awesomedude249, December 31, 2015, 03:20:45 AM

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Which HUD do you like better?

The custom-drawn one
2 (40%)
The original one
3 (60%)

Total Members Voted: 4

Awesomedude249

So I play a game called Manyland where it's like Terraria except there's one catch.

All the blocks you see were drawn by a player of the game.

With a 19x19 pixel limit imposed some people have made AMAZING stuff in this game.

You can send "Mifts" in the game. They cost $1 to send, and you draw the mift and add a sound of your choice. So I was sent a mift and the creator of the mift knew I liked CQ, so he redrew the Fred Chexter face that's on the HUD. I want to try loading this HUD into the actual game, so vote which HUD you like better.



(Obviously) the one on the left is the custom HUD, and the one on the right is the original HUD.
I used to be the new guy that no one talks to, now I'm just the vaguely familiar guy that no one talks to

Boingo the Clown

In ZDooM and GZDooM, it is possible to replace the  statusbar graphics with high res version.

I have been considering redoing them for T.U.C.Q. for quite some time.

Datra

HD bitmaps in general would be great!
But I can imagine the engine has a limit to the resolutions it can handle.
CQHD Community Dev

Awesomedude249

We're talking about GZDooM here, I think it being a fairly modern sourceport it could support higher-res graphics.
I used to be the new guy that no one talks to, now I'm just the vaguely familiar guy that no one talks to