Author Topic: WeaponLevel2  (Read 12266 times)

Offline Atariangamer

  • Dormant User
  • Snot Lord
  • *****
  • Thank You
  • -Given: 31
  • -Receive: 55
  • Posts: 11809
  • Keelah se'lai
Re: WeaponLevel2
« Reply #15 on: July 15, 2008, 07:56:16 PM »
THAT LOOKS AWESOME. But I wasthinking the same thing...but the lightning was inside the canisters...IDK, thats my opinion.

Inventory, eh? Trying to go all Heretic/HeXen/Strife on us? ;D Its cool, I like things like that...Interesting gameplay mechanic.
Don't remember me as I was...I was an idiot.

Offline The Slimeinator

  • Resurrected from the Interdeads
  • Local Moderator
  • Chex Master
  • *****
  • Thank You
  • -Given: 0
  • -Receive: 1
  • Posts: 3294
  • I am the one who goes bump in the night.
Re: WeaponLevel2
« Reply #16 on: July 15, 2008, 08:26:23 PM »
Yep. :D

I am even making... *gasp* PLAYER CLASSES! :o
Sometimes you've got to go where everybody knows your name.

James 1:5


Offline Atariangamer

  • Dormant User
  • Snot Lord
  • *****
  • Thank You
  • -Given: 31
  • -Receive: 55
  • Posts: 11809
  • Keelah se'lai
Re: WeaponLevel2
« Reply #17 on: July 15, 2008, 08:35:43 PM »
:o wow...Dang you're going really deep into the GZDooM...

Well, any hints on how you're implementing these?
Don't remember me as I was...I was an idiot.

Offline The Slimeinator

  • Resurrected from the Interdeads
  • Local Moderator
  • Chex Master
  • *****
  • Thank You
  • -Given: 0
  • -Receive: 1
  • Posts: 3294
  • I am the one who goes bump in the night.
Re: WeaponLevel2
« Reply #18 on: July 15, 2008, 08:54:09 PM »
DECORATE. ;D
Sometimes you've got to go where everybody knows your name.

James 1:5


Offline Atariangamer

  • Dormant User
  • Snot Lord
  • *****
  • Thank You
  • -Given: 31
  • -Receive: 55
  • Posts: 11809
  • Keelah se'lai
Re: WeaponLevel2
« Reply #19 on: July 15, 2008, 08:57:31 PM »
...*facepalm*

How about this: What are they, and what do they do?
Don't remember me as I was...I was an idiot.

Offline The Slimeinator

  • Resurrected from the Interdeads
  • Local Moderator
  • Chex Master
  • *****
  • Thank You
  • -Given: 0
  • -Receive: 1
  • Posts: 3294
  • I am the one who goes bump in the night.
Re: WeaponLevel2
« Reply #20 on: July 15, 2008, 09:04:10 PM »
Alright. I am planning 3 classes, as there are only three HeXen classes, and I need the spawn classes.

These are the classes:

Chex Warrior: Standard. Basic Chex Warrior.

Chex Technician: Only 75% health. Increased speed. Increased hitscan weapon strength. Decreased hitscan accuracy (little). Decreased projectile weapon damage (little).

Chex Vanguard: 150% health. Decreased speed. Decreased hitscan weapon strength (by much). Increased accuracy of hitscan weapons (by much). Decreased firing rate (slightly). Increased projectile weapon damage (little).
« Last Edit: July 16, 2008, 12:14:48 AM by The Slimeinator »
Sometimes you've got to go where everybody knows your name.

James 1:5


Offline Atariangamer

  • Dormant User
  • Snot Lord
  • *****
  • Thank You
  • -Given: 31
  • -Receive: 55
  • Posts: 11809
  • Keelah se'lai
Re: WeaponLevel2
« Reply #21 on: July 15, 2008, 09:11:03 PM »
Woah...Thats awesome! holy shoot, is that great! Wow.

Any other suprizes?
Don't remember me as I was...I was an idiot.

Offline The Slimeinator

  • Resurrected from the Interdeads
  • Local Moderator
  • Chex Master
  • *****
  • Thank You
  • -Given: 0
  • -Receive: 1
  • Posts: 3294
  • I am the one who goes bump in the night.
Re: WeaponLevel2
« Reply #22 on: July 15, 2008, 09:12:19 PM »
None that I can think of right now.
Sometimes you've got to go where everybody knows your name.

James 1:5


Offline Atariangamer

  • Dormant User
  • Snot Lord
  • *****
  • Thank You
  • -Given: 31
  • -Receive: 55
  • Posts: 11809
  • Keelah se'lai
Re: WeaponLevel2
« Reply #23 on: July 15, 2008, 09:16:15 PM »
Alrite...well, howz bout a release date?
Don't remember me as I was...I was an idiot.

Offline The Slimeinator

  • Resurrected from the Interdeads
  • Local Moderator
  • Chex Master
  • *****
  • Thank You
  • -Given: 0
  • -Receive: 1
  • Posts: 3294
  • I am the one who goes bump in the night.
Re: WeaponLevel2
« Reply #24 on: July 15, 2008, 09:21:58 PM »
WIDtm.


KIDDING!

I will release when arch129 finishes MAP07 and I finish MAP04.
Sometimes you've got to go where everybody knows your name.

James 1:5


Offline Atariangamer

  • Dormant User
  • Snot Lord
  • *****
  • Thank You
  • -Given: 31
  • -Receive: 55
  • Posts: 11809
  • Keelah se'lai
Re: WeaponLevel2
« Reply #25 on: July 15, 2008, 09:29:07 PM »
Okay. Im getting enough WID from xbolt, needing none from u! lol

Hmm, how many maps are replaced so far?
Don't remember me as I was...I was an idiot.

Offline The Slimeinator

  • Resurrected from the Interdeads
  • Local Moderator
  • Chex Master
  • *****
  • Thank You
  • -Given: 0
  • -Receive: 1
  • Posts: 3294
  • I am the one who goes bump in the night.
Re: WeaponLevel2
« Reply #26 on: July 15, 2008, 09:32:12 PM »
14, if you include the two unfinished maps. Plus two maps.
Sometimes you've got to go where everybody knows your name.

James 1:5


Offline Atariangamer

  • Dormant User
  • Snot Lord
  • *****
  • Thank You
  • -Given: 31
  • -Receive: 55
  • Posts: 11809
  • Keelah se'lai
Re: WeaponLevel2
« Reply #27 on: July 15, 2008, 09:36:09 PM »
ah. So, about halfway done...Hmm...

The two extra ones...Map33 and 34?

Also, you did say you are gonna fix the repeatable tags, right? Another thing...add some extra boots in the ramparts level. When someone finally gets to them, they die, and they never come back...there for making me enact the "MAP01 plasma bug/trick" to get us out of the jam...That is, ramming a solid wall so fast that the player object moves forwards a few map ticks before clipping gets enabled...this allowing me to ram my entity through the bars and over the exit linedefs before clipping kicks me back out.
Don't remember me as I was...I was an idiot.

Offline The Slimeinator

  • Resurrected from the Interdeads
  • Local Moderator
  • Chex Master
  • *****
  • Thank You
  • -Given: 0
  • -Receive: 1
  • Posts: 3294
  • I am the one who goes bump in the night.
Re: WeaponLevel2
« Reply #28 on: July 15, 2008, 09:45:34 PM »
Yep.
Sometimes you've got to go where everybody knows your name.

James 1:5


Offline The Slimeinator

  • Resurrected from the Interdeads
  • Local Moderator
  • Chex Master
  • *****
  • Thank You
  • -Given: 0
  • -Receive: 1
  • Posts: 3294
  • I am the one who goes bump in the night.
Re: WeaponLevel2
« Reply #29 on: July 16, 2008, 12:11:44 AM »
Also, the Vanguard's hitscan weapons will be more accurate in exchange for a slightly smaller rate of fire.
Sometimes you've got to go where everybody knows your name.

James 1:5


 


Web Hosting by InMotion Hosting